Wednesday, April 6, 2011

Upgrade House Harvestmoon

This works with VBA.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 19.2 Changing Houses |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

In this section you'll be able to change your House & Cottage Houses.


UPGRADES IN THE HOUSE 020027xx --> xx goes from CC to D3
[020050xx --> xx goes from 00 to 07]

(So there are 8 diferent
codes in total)

Note: Don't try to put any other value that the ones mentioned here, because
your house may dissapear & the only way to fix this is by returning the values
to their normal status

CC = Upgrades of the house (House, Mail, Dog house, Windows)
[00] 00 --> Not upgraded
01 --> 1st upgrade
02 --> 2nd upgrade

CD = Record Player, Shelf, Refrigerator, Bathroom, Vase, Carpet
[01] 00 --> Nothing
01 --> Bathroom
02 --> Refrigerator
03 --> Bathroom + Refrigerator
04 --> Shelf
05 --> Bathroom + Shelf
06 --> Refrigerator + Shelf
07 --> Bathroom + Refrigerator + Shelf
08 --> Record Player
09 --> Bathroom + Record Player
0A --> Refrigerator + Record Player
0B --> Bathroom + Refrigerator + Record Player
0C --> Shelf + Record Player
0D --> Bathroom + Shelf + Record Player
0E --> Refrigerator + Shelf + Record Player
0F --> Bathroom + Refrigerator + Shelf + Record Player

+40 --> + Vase
+60 --> + Carpet
+80 --> Same

Here's a table, just to see the sequence, that's all

o = you have it
X = you don't have it

·················································· ·····························
| Name |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
·················································· ·····························
| Bathroom | x o x o x o x o x o x o x o x o
| Refrigerator | x x o o x x o o x x o o x x o o
| Shelf | x x x x o o o o x x x x o o o o
| Record Player | x x x x x x x x o o o o o o o o
·················································· ·····························

CE = Inside the Vase (Don't try to change this one or you'll mess it up)
[02] 2F --> Nothing

CF = Mirror, Clock, Sock
[03] C1 to CF --> Mirror
D0 to D7 --> Clock
D8 to DF --> Mirror + Clock
E0 to E7 --> Sock
E8 to EF --> Sock + Mirror
F0 to F7 --> Sock + Clock
F8 to FF --> Sock + Mirror + Clock

D0 = Kitchen, Fireplace lighted, Filling the Sock
[04] 00 to 3F --> none
40 to 7F --> Fireplace lighted
80 to BF --> Kitchen
C0 to FF --> Kitchen + Fireplace lighted

+ <20 --> Sock Empty
+ >20 --> Sock Full

D1 = Utensils
[05]

(Seasoning set = A, Oven = B, Rolling pin = C, Whisk = D, Mixer = E, Pot = F,
Frying pan = G, Knife = H)

0 = You don't have it
1 = You DO have it

················· ······························
A B C D E F G H Binary Decimal Hexadecimal
················· ······························
0 0 0 0 0 0 0 0 00000000 0 00
0 0 0 0 0 0 0 1 00000001 1 01
0 0 0 0 0 0 1 0 00000010 2 02
0 0 0 0 0 1 0 0 00000100 4 04
0 0 0 0 1 0 0 0 00001000 8 08
0 0 0 1 0 0 0 0 00010000 16 10
0 0 1 0 0 0 0 0 00100000 32 20
0 1 0 0 0 0 0 0 01000000 64 40
1 0 0 0 0 0 0 0 10000000 128 80
················· 11111111 255 FF
······························

So, if you want certain Utensils, just add in Binary the 1's in the left
table, example: I want a,b,e,h. that would be:

00000001 (Knife)
00001000 (Mixer)
01000000 (Rolling Pin)
10000000 (Seasoning Set)
----------
11001001

Now separate the number in groups of 4 (that would be 2 groups). 1100 & 1001.
Then, use the next chart to convert from binary to hexadecimal:

0000 is 0 in hex 0001 is 1 in hex 0010 is 2 in hex 0011 is 3 in hex
0100 is 4 in hex 0101 is 5 in hex 0110 is 6 in hex 0111 is 7 in hex
1000 is 8 in hex 1001 is 9 in hex 1010 is A in hex 1011 is B in hex
1100 is C in hex 1101 is D in hex 1110 is E in hex 1111 is F in hex

And finally change the numbers 1100 & 1001 and you'll have C & 9; just join
them and the number you got is C9


D2 = Not sure if this byte is used for the house, just don't use it
[06]

D3 = Not sure if this byte is used for the house, just don't use it
[07]

·················································· ·····························
| 020027XX --> | CC CD CE CF D0 D1 D2 D3 |
| [020050XX] --> |[00][01][02][03][04][05][06][07]|
·················································· ·····························
| Have nothing, When you begin | 00 80 2F C1 17 00 00 20 |
| Not upgraded, Have all you can | 00 C8 2F F8 17 22 20 00 |
| 1st upgrade, Have all you can | 01 F8 AF F8 80 FF 20 00 |
| 2nd upgrade, Have everything | 02 7F 2F F8 C0 FF 00 00 |
·················································· ·····························


020025D8:XX = Town, Mountain & Seaside Cottages
[02004E0C]

··································
| 00 01 02 03 04 05 06 07 |
···················+······························ ··+
| Mountain Cottage | x o x o x o x o | o = you have it
| Town Cottage | x x o o x x o o | x = you don't have it
| Seaside Cottage | x x x x o o o o |
·················································· ···

(If you add 08, then the results will be the same).

GameFAQs: Harvest Moon: Friends of Mineral Town (GBA) FAQ/Walkthrough by samurai goroh
__________________
I am the keyblade that, hopefully, will unlock your heart someday.

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