Wednesday, April 6, 2011
Upgrade House Harvestmoon
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| 19.2 Changing Houses |
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In this section you'll be able to change your House & Cottage Houses.
UPGRADES IN THE HOUSE 020027xx --> xx goes from CC to D3
[020050xx --> xx goes from 00 to 07]
(So there are 8 diferent
Note: Don't try to put any other value that the ones mentioned here, because
your house may dissapear & the only way to fix this is by returning the values
to their normal status
CC = Upgrades of the house (House, Mail, Dog house,
[00] 00 --> Not upgraded
01 --> 1st upgrade
02 --> 2nd upgrade
CD = Record Player, Shelf, Refrigerator, Bathroom, Vase, Carpet
[01] 00 --> Nothing
01 --> Bathroom
02 --> Refrigerator
03 --> Bathroom + Refrigerator
04 --> Shelf
05 --> Bathroom + Shelf
06 --> Refrigerator + Shelf
07 --> Bathroom + Refrigerator + Shelf
08 --> Record Player
09 --> Bathroom + Record Player
0A --> Refrigerator + Record Player
0B --> Bathroom + Refrigerator + Record Player
0C --> Shelf + Record Player
0D --> Bathroom + Shelf + Record Player
0E --> Refrigerator + Shelf + Record Player
0F --> Bathroom + Refrigerator + Shelf + Record Player
+40 --> + Vase
+60 --> + Carpet
+80 --> Same
Here's a
o = you have it
X = you don't have it
·················································· ·····························
| Name |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
·················································· ·····························
| Bathroom | x o x o x o x o x o x o x o x o
| Refrigerator | x x o o x x o o x x o o x x o o
| Shelf | x x x x o o o o x x x x o o o o
| Record Player | x x x x x x x x o o o o o o o o
·················································· ·····························
CE = Inside the Vase (Don't try to change this one or you'll mess it up)
[02] 2F --> Nothing
CF = Mirror, Clock, Sock
[03] C1 to CF --> Mirror
D0 to D7 --> Clock
D8 to DF --> Mirror + Clock
E0 to E7 --> Sock
E8 to EF --> Sock + Mirror
F0 to F7 --> Sock + Clock
F8 to FF --> Sock + Mirror + Clock
D0 = Kitchen, Fireplace lighted, Filling the Sock
[04] 00 to 3F --> none
40 to 7F --> Fireplace lighted
80 to BF --> Kitchen
C0 to FF --> Kitchen + Fireplace lighted
+ <20 --> Sock Empty
+ >20 --> Sock Full
D1 = Utensils
[05]
(Seasoning set = A, Oven = B, Rolling pin = C, Whisk = D, Mixer = E, Pot = F,
Frying pan = G, Knife = H)
0 = You don't have it
1 = You DO have it
················· ······························
A B C D E F G H
················· ······························
0 0 0 0 0 0 0 0 00000000 0 00
0 0 0 0 0 0 0 1 00000001 1 01
0 0 0 0 0 0 1 0 00000010 2 02
0 0 0 0 0 1 0 0 00000100 4 04
0 0 0 0 1 0 0 0 00001000 8 08
0 0 0 1 0 0 0 0 00010000 16 10
0 0 1 0 0 0 0 0 00100000 32 20
0 1 0 0 0 0 0 0 01000000 64 40
1 0 0 0 0 0 0 0 10000000 128 80
················· 11111111 255 FF
······························
So, if you want certain Utensils, just add in Binary the 1's in the left
00000001 (Knife)
00001000 (Mixer)
01000000 (Rolling Pin)
10000000 (Seasoning Set)
----------
11001001
Now separate the number in groups of 4 (that would be 2 groups). 1100 & 1001.
Then, use the next chart to
0000 is 0 in hex 0001 is 1 in hex 0010 is 2 in hex 0011 is 3 in hex
0100 is 4 in hex 0101 is 5 in hex 0110 is 6 in hex 0111 is 7 in hex
1000 is 8 in hex 1001 is 9 in hex 1010 is A in hex 1011 is B in hex
1100 is C in hex 1101 is D in hex 1110 is E in hex 1111 is F in hex
And finally change the numbers 1100 & 1001 and you'll have C & 9; just join
them and the number you got is C9
D2 = Not sure if this byte is used for the house, just don't use it
[06]
D3 = Not sure if this byte is used for the house, just don't use it
[07]
·················································· ·····························
| 020027XX --> | CC CD CE CF D0 D1 D2 D3 |
| [020050XX] --> |[00][01][02][03][04][05][06][07]|
·················································· ·····························
| Have nothing, When you begin | 00 80 2F C1 17 00 00 20 |
| Not upgraded, Have all you can | 00 C8 2F F8 17 22 20 00 |
| 1st upgrade, Have all you can | 01 F8 AF F8 80 FF 20 00 |
| 2nd upgrade, Have everything | 02 7F 2F F8 C0 FF 00 00 |
·················································· ·····························
020025D8:XX = Town, Mountain & Seaside Cottages
[02004E0C]
··································
| 00 01 02 03 04 05 06 07 |
···················+······························ ··+
| Mountain Cottage | x o x o x o x o | o = you have it
| Town Cottage | x x o o x x o o | x = you don't have it
| Seaside Cottage | x x x x o o o o |
·················································· ···
(If you add 08, then the results will be the same).
GameFAQs: Harvest Moon: Friends of Mineral Town (GBA) FAQ/Walkthrough by samurai goroh
__________________
I am the keyblade that, hopefully, will unlock your heart someday.
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Before:C, C++, C#, Assembly, SQL
Now:HTML/CSS, Java, Javascript, VB.NET, ASP.NET, PHP, Oracle, MySQL, SQL Server, OOD, JQuery, Flash
I am the keyblade that, hopefully, will unlock your heart someday.
Before:C, C++, C#, Assembly, SQL
Now:HTML/CSS, Java, Javascript, VB.NET, ASP.NET, PHP, Oracle, MySQL, SQL Server, OOD, JQuery, Flash
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